What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
- Author:James Paul Gee
- Publisher:Palgrave Macmillan
- Category:Book
- List Price:
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- Seller:---SuperBookDeals
- Sales Rank:15,922
- Languages:English (Unknown), English (Original Language), English (Published)
- Media:Paperback
- Number Of Items:1
- Edition:2nd
- Pages:256
- Shipping Weight (lbs):0.7
- Dimensions (in):9.1 x 6.4 x 0.7
- Publication Date:December 26, 2007
- ISBN:1403984530
- EAN:9781403984531
- ASIN:1403984530
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Synopsis
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.





