What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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Product Features:

  • Seller:---SuperBookDeals
  • Sales Rank:15,922
  • Languages:English (Unknown), English (Original Language), English (Published)
  • Media:Paperback
  • Number Of Items:1
  • Edition:2nd
  • Pages:256
  • Shipping Weight (lbs):0.7
  • Dimensions (in):9.1 x 6.4 x 0.7
  • Publication Date:December 26, 2007
  • ISBN:1403984530
  • EAN:9781403984531
  • ASIN:1403984530
Availability:Usually ships in 1-2 business days

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Synopsis

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.